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How Relevant Is Your Choice? Bradford W. Mott, Robert G. Taylor, Seung Y. Lee, Jonathan P. Rowe, Asmalina Saleh, Krista D. Glazewski et al. Harrison Jesse Smith, Brian K. Sure it is unlikely but certainly not beyond the realm of reason once investors start pushing for maximizing income. Guess we'll just have to wait and see if Unity themselves post anything about this. GarBenjamin , Sep 11, Joined: Oct 18, Posts: 1, The founders Not the ones from Star Trek Deep Space Nine who helped make Unity the power house that it is right now need to think not only about their pockets but the people that bought Unity that helped fill them pockets.
Amon , Sep 11, Joined: Oct 11, Posts: 16, Ryiah , Sep 11, Moonblade-Studios , inafield , Cogent and 3 others like this. Joined: Dec 29, Posts: 13, Damn, that means I got duped into the clickbait headlines. I just wanted to post here in case someone knows more. Joined: Jan 1, Posts: IMHO, any purchase of Unity Technologies in the near future next six months is unlikely based on pure financial factors. It has not been that long since the system shock that was Unreal 4.
Reasonable Price discovery can only be done once the full impact of this has been assessed. Always possible that some buyer for whom immediate financial considerations are secondary might make an offer but I think that is less common. T , Sep 11, Joined: Mar 23, Posts: 1.
There is not a lot of company who can afford this price. I hope Unity will officially comment soon Joined: May 29, Posts: 5, TylerPerry , Sep 11, Joined: Feb 25, Posts: Everyone was quick to forget what happened to Renderware. As a developer, putting all your eggs in one middleware basket is dangerous.
More recently, we've seen Testflight rapidly drop Android support instantly after being bought by Apple, and we've seen OpenFeint killed as it was absorbed into Gree. Unity is great, but there's always been the risk of it being utterly destroyed by a sale to, say, a platform holder.
By comparison, a buyout by Autodesk or heck, even Facebook, doesn't seem so bad. Last edited: Sep 11, Joined: Nov 24, Posts: 2, With Autodesk there would be a tiny chance of a Linux editor too, considering they still keep Maya up to date for that platform. Joined: Jun 8, Posts: Okay, Windows only is at least remotely plausible, but PS only or Apple only? That would be an economic trainwreck, I guess. But why are we even discussing this when the only information we have is that UT might or might not do something at some point in the future?
Taschenschieber , Sep 11, Moonblade-Studios and randomperson42 like this. Joined: Oct 6, Posts: 1, Joined: Dec 13, Posts: 2, The whole thing seems potentially dicey, but could be good for everyone. Best case scenario: They get bought out and are allowed to stay on the successful course of focusing on stability and cross platform while injecting extra funds to develop more "out of the box " tools such as 3d modeler or a better terrain editor.
Worst case scenario: They get bought out by someone that makes Unity exclusive to their platform, missing the whole reason Unity works so well. Pours all of the funds into marketing and bullcrap. Overly monitor the community and kill threads like this one. Users get fed up and bail to Unreal. Then the company tanks and they fire off the staff. Most likely scenario: Nothing happens. Moonblade-Studios and Ryiah like this. Joined: Nov 7, Posts: 4, Aras , Sep 11, Moonblade-Studios , inafield , GoGoGadget and 16 others like this.
Joined: Oct 26, Posts: 1, Of course selling the company is an option, it always is; doesn't mean it's a very weighted one though. Dabeh , Sep 11, Joined: May 18, Posts: SunnySunshine , Sep 11, Joined: Nov 9, Posts: They recently just bought Twitch which would most likely be integrated with Unity somehow and Amazons servers would likely mean very affordable Unity Cloud Build prices.
Although the article only mentions Amazon and Microsoft, perhaps Facebook would be another possible option, now that they own Oculus and will likely be developing their own platform for that, it may possibly be in their interest, not to mention they have Carmack who could eventually start working on the Unity engine if not serve as a technical adviser or something of that nature. SL-0 , Sep 11, By introducing a game engine, Autodesk can offer game makers a more complete game creation workflow from concept to release.
I am very curious to see how Unity will respond to the competition because they have being losing more and more developers since Unreal Engine 4 made their announcement at the GDC earlier this year, and with Autodesk's SDK on the horizon its only a matter of time before Unity makes a response to the changing market. So far has being a very exciting year for game development, and I would presume is going to be even more so with the upcoming Steam Box, Oculus Rift, Android TV, etc.
Cogent and Daydreamer66 like this. Joined: Feb 15, Posts:
Shader's Mod Requirements? Thread starter HonestAbe17 Start date Oct 5, Status Not open for further replies. HonestAbe17 Survivor. Joined Jul 7, Messages Reaction score Anything helps, thank you! AwesomnessFace Peacekeeper. Joined Jul 17, Messages 1, Reaction score 1, I think you need a pretty beefy graphics card.
Some computers don't have very good graphics cards and just crash every time they load a world when using the shaders. Henry Diamond. Joined May 13, Messages 2, Reaction score 7, I tried Shaders once. Got 6 fps. Thank you. TheManeEvent Peacekeeper. Joined Feb 3, Messages 1, Reaction score And he has a GTX Might even have two of them.
Not sure So, yea. I recommend at least a Also you're gonna need a decent processor too or Minecraft will just constantly crash. ThatOneTomahawk Peacekeeper. Joined Jul 11, Messages Reaction score 1, Technically speaking, it takes no good computer to run GLSL Shaders, as it's feature is to allow you to put on shaderpacks.
So your FPS should be normal when that mod is installed. It's when we get into the shaderpacks that you need the real firepower. I have a dual s and struggle to get 60 FPS. One thing that is often talked about as the downside of the game is the graphics. However, by using the right Minecraft Shaders, you can easily get rid of this limitation as well. The Shader packs help you to incredibly enhance the graphics and light up the world. In this post, I will present to you the 15 Best Minecraft Shaders to boost the game graphics.
Graphics are the only considerable limitation of Minecraft. But, with the advancement in technology, people have found a perfect solution to tweak the graphics and make them stunning. The Shader packs are that perfect solution. Minecraft Shaders are a special feature that the players can use to change the picture quality and resolution of the game.
These can be applied in a number of ways and depend upon the style you want for the game. They can be used for different effects in Spectator Mode when the player takes the viewpoint of a mob. You can simply disable them by switching to the third-person perspective. Lagless Shaders is the first recommendation from our side as it is able to run on any computer, even on the potato ones.
This shader was designed while keeping performance in mind. This shader is able to bring some really vibrant colors out of the world at a smooth 60 FPS. The GLSL Shaders is a great Minecraft shader pack that is able to up the game visuals significantly while maintaining authenticity.
This one maintains the blocky textures of the game and increases the contrast between light and shadow to make them more complimentary. It is also compatible with a good list of Minecraft mods. However, to use this one, you will require sufficient knowledge about the visuals. It is a performance-friendly shader that you should definitely try to up the graphics game of your world.
It comes with 3 defaults settings which are as follows-. However, you can also customize them according to your needs. Or, just choose a default one and let it do all the work for you. Each setting provides incredible visual enhancement. My favorite one is vibrant as it completely changes the way the game appears. However, being a heavier shader, some low-end or mid-end computers will have trouble running it smoothly. Continuum Shaders are especially for the players who are very concerned about the Minecraft graphics.
This shader pack focuses on making the game cinametic and ultra-realistic. However, as it tweaks the graphics heavily, you will need a dedicated GPU to make it work properly. It is one of the most popular Minecraft shaders as it really pushes the visual limits of the game.
If you need to play the game in the highest possible quality, then you should try this one. As it needs heavy resources, it is able to provide equal and even better results than any of the other names on this list.
It has been there since , so it is only 2 years younger than Minecraft. A lot of shaders that are currently working are inspired by it only. This shader is able to enhance the visuals while focusing greatly on realism. It achieves this by including soft natural lighting, optional rain effects, smoothly moving clouds, and many other effects.
BSL Shaders is the next name on our list. It is a fine and realistic shader that provides you a very similar experience to a bright summer morning. It customizes the saturation levels to make the graphics appear brighter and make the shadows appear more realistic. The best part is that it is not resource-heavy. This means that almost all the machines can easily benefit from it.